Recently, I switched from working in a health system back to the banking industry. That left me with few opportunities to use any 3D modeling on my job as an eLearning designer. Fortunately, as a former archaeologist, who volunteers on excavations when time allows, I found a great avenue for using my 3D modeling and Blender skills.
Below is a reconstruction of a hafted grooved axe. The artifact photogrammetry is provided by Lost Towns Project. I developed the haft and superimposed it on the artifact using Blender.
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